ST-Ericsson's U8500 platform gives your next smartphone wicked 3D powers
[Via B4Tech, thanks Chris]


No need to dust off your spectacles -- Crysis on the iPhone has been achieved. Just last week we took a peek at the graphical enhancements on the iPhone 3GS, but this demonstration didn't rely on the factory goods from Apple. Instead, a recent OTOY demonstration put to use some of AMD's newest GPU technology in order to play back one of the leading-edge 3D titles on a smartphone. In short, OTOY renders the game on remote servers and then sends information to a recipient; needless to say, an HDTV displayed all sorts of artifacts, but on a screen that's just a few inches large, those flaws become invisible. So, is this really the killer app to supplant Apple's own App Store for gaming on the iPhone? We get the feeling OTOY needs at least few clean-cut commercials with little-known underground music before they can bank on that.

It's probably a bit premature to sound the death knell for Nokia's current generation of the N-Gage platform, but it certainly doesn't bode well that they've wound down operations at the Vancouver, British Columbia-based studio responsible for many games stretching back to N-Gage's origins. At this point, it could simply mean that Nokia no longer wishes to be tied up in the hard-knock world of game development, admitting that other operations like EA are probably better off fighting that fight -- but ultimately, with the Ovi Store calling into question N-Gage's very reason for being, this could be the beginning of yet another fundamental shift in Espoo's gaming strategy. Time will tell, but in the meantime, there are 100 Nokia staffers up in Canada whose reassignments to other posts remain to be settled.







